“… Have a Nice Death remains an incredibly fun game that constantly felt fresh and never made me want to stop playing.”īolstering this is the way the game’s main and mini-bosses are exaggerated reflections of causes of death-Will Hung is a living and dangerous noose that drags around a helpless employee, while Candice is a hyperactive cupcake who assaults you with a giant lollipop. ![]() I genuinely cackled when I entered the Addictions Department and the enemies were living cigarettes and loot boxes-it was a DARK joke, but it landed. After players clear the first administrative floor, the lower depths of the company all represent various causes of death-ranging from the Toxic Food Processing Department to the Physical Illness Department. The way this is best exemplified is in Death Inc’s various departments. The whole game has a dark sense of humour that is certainly needed for this kind of concept. There’s some added flair to the soundtrack, like how there’s a noticeable record scratch every time Death gets hit to suggest this is his personal “get to work” soundtrack that we’re listening to.īut it’s not just the visuals. The visuals are backed by a comical, jazz/funk soundtrack that liberally uses theremin to add a somewhat spooky vibe to the whole thing. But the thing I really love about Have a Nice Death is its sense of style, both visually and narratively. ![]() It’s definitely got that great roguelike style that feels a bit restrictive at the start, but the longer you stay in and learn, the more it rewards you. However, these are minor complaints and for the most part, Have a Nice Death remains an incredibly fun game that constantly felt fresh and never made me want to stop playing. To exacerbate this, both regular and Golden Anima restore such little health to be borderline worthless. It honestly seems completely unnecessary since you die from losing all your health anyway, so there’s really no point attaching an extra step to healing. Players can acquire Anima which will restore health, but only up to a certain amount of injury-whereas Golden Anima can restore health and injury. When players take damage, they not only lose health but part of the health bar is greyed out, which is referred to as injury. Secondly, the health and recovery system is somewhat needlessly obtuse. It’s simple and effective and also allows for Have a Nice Death to have a lot of funny and interesting characters. While it may not be the most original premise-taking something natural or magical and turning it into a bureaucracy-it provides a solid enough backdrop to have a lot of fun with the idea and lends itself to a lot of dark-humour moments. Once he notices the massive influx of souls, and subsequently, paperwork, are due to his hired Hollows slacking off and abusing the system, he decides to take matters into his boney hands once again. But the years of paperwork begin to wear on Death-figuratively and literally, shrinking him from the formidable figure he was to a cuter more chibi character. ![]() Have a Nice Death tells the story of the Grim Reaper, who becomes so overworked collecting souls throughout the centuries, and decides to outsource his work to ghastly beings known as “Hollows.” Over the years, management of these Hollows requires Death to form his own company, and for a while, it goes pretty well.
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